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thoughts on 3.0 update information

Discussion in 'General Discussion' started by punchingwood1234, May 14, 2018.

  1. punchingwood1234

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    Joined:
    Jan 3, 2017
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    tl:dw. (too long didn't watch)

    1)balancing crossbow as a "damage type" weapon would be hard. however making it a utility item with gives a debuff to the zombies could make it viable in the late game.
    2)the "screamer" zombie could be easily exploited to agro another player (therefore saving the player from death and allowing the player to buy items from the shop while the other trains them around)
    3)some of the debuff given to the player might be too annoying to deal with. (for example poison wither.)
    4)the flame thrower with its moderate range can clear entire waves if used efficiently . it would be a hard weapon to balance.
    5)making thor kit into a utility and damage dealer kit would make it viable . it would provide low damage and a debuff to the zombies (roots in place for 2 seconds with the axe and 1.5 sec for the bow). the cooldown for the axe could be 20 seconds and the bow could be random but having a decent chance of procing (17-25%).
     
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